From iForster



Early Settlement

Early wizards first settled Magevein on account of it being a place of power (that is, they thought it was neat). These wizards eventually founded schools. The city began to spring up around these universities.

Confederation of Wizards

As time went on, alumni of these schools began to spread out, forming their own communities in the relatively wild lands surrounding Magevein. The use of magic by non-wizards was banned. Soon, these communities began to be raided by The Horde, a nomadic ?bugbear? tribe. These wizards formed a military alliance, the Confederation of Wizards to counter The Horde. After destroying The Horde, the members of the Confederation of Wizards remained close allies

First Civil War

As the Wizards gained more power, the Guilds that began to arise were dissatisfied by their lack of representation and oppression of non-wizard magic. Led by ?some guy?, a powerful sorcerer, they raised their own militias, and waged war against the Wizards. Outnumbering the wizards, the militias forced the wizards to include the guildmasters and priests in the Council of Deans. Many of the prominent figures in the civil war were granted titles of nobility, seizing ornate homes from the wizards and giving them to war heroes. This led to ?some guy? being crowed king, and taking the main campus as the royal palace.

Kingdom of Magevein

During this time, the magical schools reformed into the eight separate schools. The schools were also opened up to everyone who showed talent, or could afford it, and not just wizards. The former city-states of the confederacy became subjects of the kingdom, both by choice and by force. The militias of the civil war became a standing military.

Growth of the Empire

As the Kingdom began to grow, so did tensions with the neighboring kingdoms. Border disputes and access to raw materials led to all out wars, which the budding Empire would eventually win with superior numbers, tactics, and magic. Invasion ships could quickly overwhelm coastal cities. Conquered kingdoms thrived underneath Empire rule, with their citizenry enjoying access to luxury goods, culture, and safe travels through the wilderness.

Decline of the Empire

As the Empire grew, so did the bureaucracy required to run it. Many of these bureaucrats were members of the nobility, using their station to elevate their own wealth. With most of the Empire's enemies conquered, many of the citizenry questioned the high taxes and corruption of the officials. Unrest began to grow, as did animosity against the nobility.

Last Civil War

Things came to a head when a plague and famine struck the empire. Much of the money that was to be spent on food storage and sanitation went to the nobility's private coffers instead. Civil process broke down, and the empire simply didn't have enough men for an effective military to regain order, and the nobility were unable to raise militias. Much of the nobility were executed, with their properties being given to the guilds as a way of penance. Without incentive to remain in the Empire, many states returned to self-governance, with some kingdoms breaking up entirely. Such was the fate of Magevein.

Magevein as a City-State

As a city state, Magevein was able to avoid most of the plague and famine. Its status as a shipping center enabled it to import crops from far abroad, and its extensive sewers mitigated most of the plague. It remains on friendly terms with most of the other kingdoms, and trade has been steadily improving.



Magevein lies in a valley surrounded by cliffs formed after The Great Tilt. Futher inland, great glacial plains, smattered with glacial topographic feature, continue all the way to the Hub Mountains.

The arable parts (approximately 50%) of this plain serve as Magevein's breadbasket. Most farmers within 40 miles of Magevein sell their products to Magevein traders.





Magevein is a large, bustling metropolis, with a population of around 600,000 people in an area of 21.75 km², giving it a population density of 27,586 inhabitants per km².

Nationalities and Races

As the capital of the former Empire, many different races came to call Magevein home. Its status as the education center of the world leads to all manner of young people to come and learn. Racial tensions are usually low, simply because the kind of person moving to Magevein is focused on getting wealth, power, or knowledge and less on old feuds.


Common, the language of the Empire, is spoken almost universally. However, most people are at least bilingual, leading to nearly every language in the world being spoken by at least a few speakers.


Major Temples

Minor Temples

  • Runos
  • Zustus
  • Ziris
  • Vexdall


The government of Magevein has three major groups, the Council of Deans, the City Council, and The Nobility.

The Council of Deans is composed of representatives from the schools, guilds, and temples. The Council of Deans selects a Rector and a Chancellor, currently Rathiain Kearan. The Rector is the non-voting, presiding officer of the Council of Deans, and the Head of State. The Chancellor is the Head of Government, and is more concerned with the running of the city. The Rector and the Chancellor are both historically chosen from the Nobility, but exceptions exist. The Council of Deans ostensibly is under the authority of The Emperor, but since the Last Civil War, what little military still stands guards the gates going into and out of the city, and reports to Council of Deans.

The city government is separate from the state government, a hold over from the time of the Empire. It is democratically elected, with a Mayor, and a City Council. The Magevein City Watch reports to no-one, but is overseen and funded from the City Council. The City Council has recently been seeking more power over the Council of Deans. The City Watch has much more manpower than Military. This make the Council of Deans very nervous, but the City Council has yet to try and take power by force.

The Nobility still exists, with drastically reduced power after the Last Civil War. Many hold high ranking positions in the government and guilds, but this power is not inherent. The highest ranking of the Nobility have non-voting seats on the Council of Deans. Noblesse oblige is a common theme throughout the Nobility.

The Council of Deans oversees various agencies:

  • The Magical Ingredient Protection Agency (MIPA) is charged with ensuring that ingredients used in potions are labeled correctly.
  • The Imperial Mint and Engraving Bureau (IMEB) prints and controls coinage and paper money.
  • The Imperial Post is the postal agency of Magevein.
  • The Imperial Revenue and Customs (IRC) is responsible for the collection of taxes and customs controls.
  • The Imperial Sea and Harbor Administration (ISHA) controls all water traffic coming into and out of the Magevein Harbor.
  • Palace Guard

While most employees of these agencies are civilians, all of these agencies have agents and/or inspectors that have law enforcement powers, even exceeding the powers of the watch in their own jurisdiction. The law enforcement part of these agencies are generally much flatter than the watch or military and have these ranks:

  • Director/Chief Inspector
  • Special Agent in Charge/Special Inspector in Charge
  • Special Agent/Special Inspector
  • Agent/Inspector

The City Council oversees other departments:

  • Fire Brigade
  • City Watch
  • Parks Department
  • Department of Water and Sanitation
  • City Revenue Department


If it exists, you can find it for sale in Magevein, and can also get it shipped to your homeland. Fine goods, raw materials, ships, and spices all flow through Magevein to the rest of the content. The service industry is also a large part of Magevein's economy, with universities and trade schools.


Sceallenwassom is an avacado-like berry that forms a staple of Magevein cuisine.


Fish, mutton, pork, water buffalo, and chicken are the primary protein sources.

A wide variety of cereals are grown on the plains, including barley, sorghum, oats, and wheat in the warmer parts.

Milk and cheese are also common.

Many herbs are grown, but most spices are imported.


Hidden beneath the city is a network of sewers and tunnels, whisking away garbage and other refuse.


The river Vein flows through Magevein, providing riverboat access to the interiors of the continent. A system of locks allows the riverboats and barges access to the harbor from the river. As a bustling harbor, Magevein has everything that is needed for ships on the Circle Sea. Small boats can be hired to take people from one side of the harbor to the other.

The roads in the city are narrow, twisty, and steep. Sure-footed donkeys are the preferred pack animal in the city, but large pack dogs are a common sight, being used by the smaller races.

There are four funiculars in Magevein, providing quick access from the harbor up to the plateau.


The river Vein provides a formidable source of power for many workshops and for the funiculars.

Sewer System

Magevein has an extensive sewer system, carved out of the relatively soft rock that Magevein is built on.